"Life is too short to make bad art."

Friday, July 11, 2014

Bubblr - another great use of the BlockBuddies

I know I should be posting a new tutorial but instead I am showing another great sample of using the BlockBuddies Zombie set and the free Dummy. 

Bubblr - Dummy Trouble (FREE) is the work of Heavily Loaded Games from Germany.



The dummy is jumping around the platforms and has a soap bubble-cannon and can 'bubble shoot' zombies. He can also use other weapons to shoot fireballs or fire cannons.
Get extra items by neutralizing multiple zombies in a short time.




bubblr is an addictive 2D arcade bubble shooter, jump and run platformer and will put your reaction skills to the test!

Follow bubblr on facebook.

I hope you enjoy this game as much as I liked working with Andre to make this game shine!


Bubblr - the jumping Dummy in Trouble (FREE)

NO ADS!

in app purchasing for dual-play-mode


Sunday, May 25, 2014

SpaceShip - ideas

I have been working on the requested tutorial about space, spaceships and sci-fi and thought I will post a quick status. It's just the first bits and pieces. The idea is similar to the guns and rifles tutorial - breaking up the spaceships into smaller, easier to create elements to build a 'spaceship construction kit'. 

I put together the first ships from a limited set of 'element'.


Let me know what you think.

Monday, May 12, 2014

Creating diamonds - in a quick and easy way

While still busy with a lot of other projects at the moment and a little bit stuck with the special tutorial on space / spaceships / galaxy backgrounds and the likes - here's a quick requested tutorial. 
I tried to make it as simple as possible, yet look somewhat convincing. 

One very helpful functionality for this tutorial is the snapping of nodes [%]. It allows you to snap nodes to other shapes [their nodes as well as their lines]. This makes it a lot easier to adjust the shapes we will create to stay inside with the facets of the diamond. 
 


Note:
This is the quick and dirty way. The lights and shadows of a diamond are somewhat more complex. 
If you want to go more realistic, check out reference images, look at the way the light breaks and adjust the white gradient shapes. Some might need to darken the stone rather than lighten it.  

I hope you have fun with this and maybe try out some other stone cutting shapes. Remember google images is your best friend when it comes to finding reference images or just to check if your idea of how it should look resembles the real thing. 

I hope you enjoyed this one as much as I did finally writing something useful again.

Note:
Here is a quick test with a little bitmap magic, added layers for shine, a bit of star-burst and smaller sparkles.






Here's the download file:

Tuesday, May 6, 2014

Yarrr! - BlockBuddies in Action

YARRRR!

Philippe Simons from Volcano Mobile used the Pirate and the Zombies from the BlockBuddies for his game 'Yarrrr!'.
I added some matching UI and background elements to the game). 

It's a nice example of what can be done with the characters in a mobile game. 
Here are some screens:








and some video footage:


I hope you get to enjoy it as much as I did doing the art!



PS.:
Don't ask me about my score - it's so bad that I don't dare telling. I wonder if I am now not just a 'bad player' but also an 'bad, old player with reflexes that show my age'... :)

Tuesday, April 1, 2014

Google hangouts...

I just saw a google hangout chat request for what I think is the very first time... I usually check my mail via Gmail and use hangout on my work PC. Tonight I was checking on my iPad and out of the blue all these pending hangout requests popped up. 

I profoundly apologize to all those whose questions and comments have been left unanswered... It looks like I will have to sit down tomorrow and write a lot of well overdue replies... :/

Monday, March 24, 2014

Creating depth through layers

This is a tutorial answering a question I received after the trees post. It's about creating depth in your background using blur and transparency. It's a joined Inkscape and Gimp tutorial. 

We start out with a simple 4 layer background scene. A gradient sky and three planes of rolling hills with a few trees. The Inkscape file to this tutorial can be found here. When creating your own scene make sure you change the colours slightly to make the planes stand out and be distinguishable. 
Note: 
You can create the blur right in Inkscape by using 'Filters/ blur' and then e.g. a motion blur. In the filter properties you can set the effect parameters. Setting them both to the same value turns the motion blur into a even blur. 

I personally prefer the 'cleaner' approach and keep the vectors non-blurred and do the effects in a bitmap program for better control. 

Open Gimp or the bitmap editor of your choice (as long as it allows layers) to stack up the bitmap layers.  


When using more layers like in the purple example the furthest layers in the background will have the highest blur values and the lightest colours (you can even work with transparency here and make the blend into the sky/ background). 

This workflow does work for all sorts of layered/ stacked backgrounds - not just trees and hills. You might want to try it with skyline, houses or an industrial complex with lots of pipes. It should make for a cool effect. 
Enjoy!

Monday, March 10, 2014

Thank you!

I just wanted to say 'Thank you!' for all the positive feedback I have received over the years. It makes my day to see that the tutorials, ramblings and images are helpful to you and is better than my much needed morning coffee to start the day.